About This Game The procedurally generated platformer Just Get Through, a game by the german, one-man game studio Retrific, features various gamemodes, daily runs, steam leaderboards and trading cards, a sandbox, user-generated levels, explosions, traps, precise walljumping and more. Together with roguelike elements like permadeath, procedural generation, an endless amount of challenging levels and more this underrated game forms your next platformer challenge. You play as a dude trapped somewhere in a jungle-like environment. You try to escape but there is no exit - only those portals. And everytime you jump through one of them, you just land in another dungeon with even more traps. Use your skill and your explosives to get through an infinite amount of levels and to reach the first place in the global online highscore.Or play user-made custom levels, that were created in the powerful sandbox mode.Features: A slower platformer with long runsVarious game modesDaily RunsDestructible Environment Endless fun in different randomly generated levelsWeekly RunsSteam Cloud for Custom Levels and ProgressUpgrades Beautiful particles and effects Gamepad Support Dozens of unlockable color themesSandbox Mode User-generated levels Consistent Style Start a run within seconds Steam Trading Cards Smooth 60fpsDetailed stats Create, play and publish custom levels ingame No microtransactions Throwable TNT to destroy walls and traps Steam LeaderboardsSteam Achievements Permadeath and much moreTry the demo for a glimpse of the game!This game was made by Retrific's founder Jonathan Mannshoven. 7aa9394dea Title: Just Get ThroughGenre: Action, Adventure, Casual, Indie, RacingDeveloper:RetrificPublisher:RetrificRelease Date: 30 Jan, 2015 Just Get Through Download For Pc [Torrent] just to english movie. just listen how to get through to anyone. just to get through to you hit the lights. can you just get them through until christmas. just get through it willie nelson. just to english film. just get through this night. just get through it quotes. just make it through this week. just to get me through the night. just to get through the week sometimes it's hard. just get me through this by deborah cohen. just get through this night styx lyrics. let's just get through the night. don't just get through life. just get through this night styx. how to just get through the day. just get me through this. night after night just to get through the week. can't you just get it through your head. just get through. can you just get internet through xfinity. just tryna get through to you. just gotta get through today. can i just get internet through comcast. just trying to get through life. just gotta get through this week meme. can you just get wifi through spectrum. just wanted to get through it. first aid kit just get through it. let's just get through this. just get through synonym. just get me through december. just get over it game free. just trying to get through the day. get through it just fine. just enough to get me through. just gotta get through this week. just make it through this. phoebe snow if can just get through night lyrics. just can't get through to you. just get through the goddamn day. just gotta get through this. just getting through life. if i can just get through day one. can i get just internet through verizon. how to just get through work. just getting through each day Man this game got old pretty fast. I don't really mind middling games as long as there's at least something kinda neat about 'em but you basically see all the cards this one has to offer by level 10-15 or so, and then you can pretty much guess what the rest of the game has got for you.I played about an hour and a half, most of that being the sole classic run I did (I got to 50, by the way, so the game thinks i'm a god or something). The game really is just getting through mazelike levels that get longer and longer as time goes on, riddled with more and more traps. This gets really discouraging after a while because the game's camera zips over the path you have to take to reach the goal, and you can tell it's just going to take forever while barely offering anything all that new. You start with 10 lives and 10 sticks of TNT maximum to throw at walls\/traps to break them, and you can find more of these in stages. Every three levels or so you can choose an upgrade between levels to give you more of an edge, but the selection between them is rather small, and can easily break the game.The game feels kinda...eh to control? There's running and walking, but as far as I could tell the only way to walk was to use the d-pad so you had to switch between the two for some reason? There's wall jumping, but you have to physically propel yourself away from the wall instead of the game doing it for you. Which is fine, if the game let you jump up the same wall multiple times, but you just fall if you try that so it can feel real frustrating. You also can't control your speed on the wall, and boy do you drop real fast on it. You can get an upgrade to make yourself slower, but then if you want to drop fast you suddenly can't do that anymore. Your airspeed after wall jumping is also really low compared to normal jumping for whatever reason, so some jumps I wanted to be able to make just had me fall into spikes. This really doesn't mesh well with the digging mechanic, or the destructable level mechanic at all. To dig into walls, you have to either throw TNT, bonk your head from below, hold down while on top of them, or drag your face on the wall from the side. It takes time, even with upgrades, to do it from the side because your guy can't keep a grip on the stupid wall if he jumps on it without switching to another wall. If you're doing it in a shaft it's easier and a little faster, but while you're switching between walls you're basically drilling into every block you touch in that shaft. There's no dig button, it's just something that happens while you're sliding on walls. This could lead to breaking some walls you don't want to be breaking, especially if you fail at a level a lot, and could put you in a far worse spot then you were originally in. This could still be handled except your airspeed is still real damn slow while wall jumping so your manuvers are limited, and you can't jump all the way up a single wall so I hope you didn't just get yourself stuck forever???? I'm baffled these mechanics were put together in this way.I feel like I saw all of the upgrades, so what's offered are: Extra Lives or TNT (doesn't increase cap), Increase cap of Lives or TNT, Increase Spawn rate of TNT or Lives (breaks the game really?), Jump Height Increase (pretty rare), Dig Speed up, TNT Explosion Immunity, TNT explodes on contact, TNT radius up, Sprint Speed up, Acceleration up, Falling Walls Don't Hurt, Enemy Wall Damage Down (makes it so rocket launcher dudes don't just break all the walls) and Camera Control Increase. The game letting you increase the spawn rate of Lives breaks the thing honestly. I basically could play as stupid as I wanted and oh boy there's be like five lives right on the way to the end of one of the levels if I screwed up too hard. I only really lost on 50 because I was basically done and really wanted the game to just kill me already. After that, besides Explosion Immunity and Camera Control Increase the rest of the options feel pretty lackluster. I only barely noticed the jump height increase, TNT would usually just explode 2 blocks when I threw it and boy did it not want to kill some annoying rocket launcher traps I threw them at. Sprint Speed is okay but you're sprinting by default because there's no real sprint button, and walking makes you switch to the D-Pad which uh...no thanks. I'm good. And I'm pretty sure there was an acceleration upgrade but I could never tell what that did? I always felt like you just had a stop and a go speed and that's it. Explosion Immunity only worked on your own TNT but you still get it because often there's no room to throw TNT safely, and it's also like the only unique kit upgrade in the game so you gotta get the one just to have it. Camera Control lets you look around with the right stick so it's nice for seeing the level down this big ol' shaft you can't see all the way down. It...implied that you get more control each time you get the upgrade, but I don't know if that's true honestly.And then that's it. That's all there is. Generated Levels don't have much to offer in cool level design in this game, so you're just going through longer and longer maze-like levels with traps randomly thrown around. Your options for interacting with the game world never really change aside from very slight improvements. There's new traps eventually, and yeah they're more dangerous (latest I saw was a robot that shot arrows at you instantly, which you don't have great ways to deal with) but the game takes its time introducing them to you, you can deal with a lot of them in more or less the same ways you dealt with the others, and in the end the most annoying trap is the stupid arrow that snipes you from across the screen so it's hard to get thrilled. There's also only one music track? And also, it starts raining pretty hard when you get further into the game? I...didn't really get what that was about. I thought something might happen with it but the game has no story so it was just cosmetic I guess. Oh yeah, you can find unlock things that change the pallete if that's your thing, and you can unlock additional game modes if you meet prereqs but I didn't unlock them all. The ones I did play either added some inconsequential mechanic (coins I couldn't for the life of me find places to spend them at) or a really annoying one (IT'S SUPER DARK, IF YOU DROP YOUR ONLY LIGHT IT'S GONE FOREVER, GOOD LUCK FINDING MORE????)....Actually, a thought on the additional game mode thing. There was like four extra ones I think in total? I think the devs might've shot themselves in the foot with that one, because if these game modes were all just combined into the standard game mode, they would've had something a lot more varied going on there! Like every once in a while you get a dark level, or a level you have a time limit on because it's blowing up behind you. That would have helped a ton! Heck, Spelunky did that and it worked great for them.Not much else to say. I'm a sucker for games with this kind of art style, and I thought there would've been more to it. Oh well, better luck next time.P.S. i forgot to talk about rocksokay going back to digging in walls, remember that upgrade i mentioned whre you don't die to falling walls? That's useless. THat's completely and totally useless becuase the falling walls are never what's killing you. It's rocks. The futher you go, there's a random chance for when you break a wall, there's a goddamn rock in there. Like, huge, Indiana Jones rock I'm talking. Basically the size of the wall you're breaking. And the way breaking walls works in this game, if you're not using TNT to break that wall then you're just dead. No exception. That rock goddamn fell on you and you died just there. Good job, getting hit by the rock. Why would you even put that in a game like this where you need to do that to get through the damn game, come on.. I would reccomend this game after taking a second look at it, but it is definitely not a game for everyone.Pros:+Fun platforming with good controls+Levels are randomly generated so it offers some replayability+Different Game modes+Daily/Weekly runs to compete (I got number 1 on today's run, and it feels pretty good)Cons:-No end, levels just get longer and it gets boring being on the same run for over an hour. My favourite platformer. Super Meat Boy-esque gameplay mixed with simplistic (but beautiful) art style, power-ups, randomly generated levels, and increasing difficulty (size, occurence and types of traps increase) as you move up levels.. This is a very simple and entertaining game that deserves a lot more credit. If you are one of the people that thinks this game is dumb, then you are dumb.. Fun and addicting proceduraly generated platformer.Played quite a bit of it, the new modes added in the latest update really bring more to the play.. This first impressions was written from a key obtained from the developer.Just Get Through are for those type of players who really want variety out of their gaming experience, to keep things mixed up, as speedrunners won't necessarily like it due to its randomization element. It's a good time all around as while you do run into occassionally easy segments due to the randomization element, you will get the challenge ramped up over time as you use the resources such as TNT to your disposal to get through the various traps that run across. Overall, it's a great game to play quickly now and again to get an adreline rush of sorts, it's not the type of game that you'll play for hours at a time, but will enjoy it here and there. And for 5 bucks, there's a reasonable bang for buck here.+:-Variety in level design keeps things rather fresh over time.-Good mix up of roguelike elements and choices.-The ability to manipulate the environment adds a whole new level to the platforming, to make choices on what traps to take on and what not to take on.-In general, controls are great.-Variety in enemies is appropriate as it introduces new enemies and challenges in a timely matter as you go along.-:-Sometimes, randomization elements make a level ridiculously easy. -Thing the game would have done a little better going without the two color system. At times, it can be a real strain on the eyes.-Leaderboards seem pointless due to the randomization element, in particular with the levels. For More First Impressions and Gameplay: https://www.youtube.com/watch?v=ziSeCQSFnq4. Alright.... I have mixed things, but prop because I overplayed the demo. Opps.I will go subnatral and do a pro and con, that will display my feelings for it best.For every +, that is how strong I feel about that positive.Pros:- Random runs (+)- Seeded runs (+)- Even fixed runs (+)- Unlockable runs (++)- Unqie Runs (++)- Casual AND competive. There is a ranked leaderboard to try to get to the top of! (+++)- Cons:- Demo gives away too much of the game (Up to level 14) (+++++++)- Can get boring if you played demo too much (+++)I still recomend it, just don't overplay the demo. One hour max. Ok?. You enjoyed Super Meat Boy: you like platformers requiring a tight-control, and you can endure when the game punishes you for every mistake you make by kicking you back to the start point.Then you'll enjoy this.- You can destroy some part of levels by TNT, but the amount is limited.- You have HP in this game, but it doesn't mean you can endure damages, rather mean the amount you can retry the level from the start/check point after a damage you've taken.Don't like a hard platformer? Then it's not your cup of tea.
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